Back to List

In Hatzegopteryx clamp, the babies suffocate while above the water.

Description

when a Hatzegopteryx clamp a baby dino and then enters water, the suffocation logic behaves incorrectly. If the Hatzegopteryx swims and lifts its head up (as part of the normal swimming animation), the carried dinosaur starts suffocating even though it is visually above water and not submerged

Status

Open

Author

moonelleKiss

Created

Oct 30, 2026 9:23 PM UTC

Last Updated

Oct 30, 2026 9:23 PM UTC

General Details

Reproduction Rate

100%

Reproduction Attempts

3

Platform Type

Windows

Category

Crash

Outcomes

Observed Result

Hatzegopteryx grabs a juvenile dinosaur - walks into water and starts swimming after that, the baby starts to lose oxygen even if it’s above water. This behavior was not present before: suffocation used to trigger only upon actual submersion. The bug is consistently reproducible across multiple sessions

Expected Result

Suffocation and oxygen loss for the carried dinosaur should only occur when it is actually submerged underwater.
If the Hatzegopteryx lifts its head and the carried dinosaur is above water, the oxygen bar should not decrease and the suffocation effect should not be applied.
The mechanic should reflect the visual position and actual water contact, not be triggered by the grab animation alone.

Steps to Reproduce

1

clamp a baby dino as Hatzegopteryx

2

Start swimming

Environment

Game

Game:
Path of Titans
Branch:
Production
Version:
52021h11

Platform

Type:
Windows

Evidence

  • 208.74 MB video/mp4

    Open

Comments

Please Log in to post or interact with comments.

Microsoft, Xbox Series X|S, Xbox One, and the Xbox logo are trademarks of the Microsoft group of companies.
“PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PS4 logo” and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Nintendo Switch is a trademark of Nintendo. © 2026 Nintendo.

Copyright © 2026 Alderon Games Pty Ltd. All rights reserved.