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Meg tail attack doesnt work correctly and as expected, resulting to be invisible after a tail glitch

Description

I was travelling with my meg inside Wollemi Forest tunnels, when I had a glitch, bug on my tail. Swim movement animations of my tail didnt work as expected, inteded, not in a correct way. Tail resulted to be loose, flexible, soft, moving in a not realistic way, not following body movements with smooth movements,not syncronized. After getting that bug, I tried to use my tail attack and that attack didnt work correctly aswell. On screen, all was normal, ability icon of tail, was shown as used, and cooldown timer of ability too, but tail wasnt showed swinging correctly and seemed to not show hit. Sometimes like if was a invisible hit. I tried to hit a friend with it, and damage, cooldown of ability, and effect to be in combat was shown and visible on screen, just animation of tailswing wasnt correct or shown well, sometimes invisible, or not landed as should be or in the expected way

Status

Open

Author

Apexpredator01

Created

Oct 26, 2026 10:59 PM UTC

Last Updated

Oct 29, 2026 2:09 PM UTC

General Details

Reproduction Rate

100%

Reproduction Attempts

5

Platform Type

PS5

Category

Combat Abilities and Effects

Outcomes

Observed Result

After having a bug on my meg tail while swimming, making my tail resulting soft, flexible, moving unnaturally, not in a realistic way, and not as expected (reported other bug for it), i tried to use my tail attack to see if it was bug too, and it was. When I tried to use it, tailswing resulted to not be shown well, correctly. Sometimes seemed a weird swing or in some cases invisible, but tail attack had cooldown, did damage and could hit enemies same, putting them in combat, just animation of it wasnt show correctly or invisible

Expected Result

Meg tail attack should have normal animations and not a weird, unrealistic, incorrect tailswing, that is unconsistent or sometimes invisible, creating difficulties to understand if you hit enemies or not, or opposite to not be seen by enemies when attacked.

Steps to Reproduce

1

Swim with your meg underwater, until a random bug (that i reported already) cause your tail to be loose, soft, flexible, and show an incorrect swim tail movement animation, not correlated amd syncronized with body movement of your meg

2

When affected from this bug, try to use your tail attack, and you will see that tailswing animation will result not normal, causing a not normal swing and sometimes an invisible hit, because tail will not swing

3

Attack will put you in combat when hitting, do damage, cooldown of ability will work, and hit will be given to your oppenent normally, just your animation will not be shown correctly, in normal way, as should be and as expected

Environment

Game

Game:
Path of Titans
Branch:
Production
Version:
52021h1

Platform

Type:
PS5

Hardware

No

Evidence

  • 14.31 MB video/mp4

    Open

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